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Overview

The Viewport window displays the scene which is rendered by the Engine, but Viewports are more than passive observation points. This is where a large majority of the level design tasks take place, such as object placement, terrain editing, and in-editor play testing. They are also dynamic and flexible tools for a user to understand the 3D relationships among objects in a level.

The majority of your work will be done within the Perspective Viewport, but we also allow you to have more specific Viewports such as front, side and a top-down map. Below we will cover the different options you have.

On this page, you can find information on the following topics:

Viewports

In CRYENGINE, you can open several Viewports. There are five different Viewports: Front, Left, Map, Perspective and Top. Every Viewport has Camera settings and Display settings that are specific to that Viewport. These settings can be accessed by clicking on the Camera button in the top-left corner of every Viewport and the Display button in the top-right corner of every Viewport:

Pic1: Camera and Display Buttons

The options in these Camera and Display menus are different depending on which Viewport you're working in. You can find an overview of these options on the following pages:

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These Viewports can also opened by going to Tools -> Viewport.

You can even have more than one of the same Viewport open at the same time.

Perspective Viewport

This Viewport shows a view of your level using the default camera perspective, displaying all level content:

Pic2: Perspective Viewport

Front Viewport

This Viewport shows a front view of your level, consisting of bounding boxes and line-based helpers. Terrain Geometry will not be shown.

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Helpers must be shown for this Viewport to function properly.

Pic3: Front Viewport


Left Viewport

Shows a view of your level from the left side, consisting of bounding boxes and line-based helpers. Terrain Geometry will not be shown.

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Helpers must be shown for this Viewport to function properly.

Pic4: Left Viewport


Map Viewport

Shows an overhead map of the level with helper, terrain, and texture information.

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Helpers must be shown for this Viewport to function properly.

Pic5: Map Viewport
 

Top Viewport

Shows a top-down view of your level, consisting of bounding boxes and line based helpers. Terrain Geometry will not be shown.

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Helpers must be shown for this Viewport to function properly.

Pic6: Top Viewport

 

Snapping Buttons

The options behind the Snapping buttons are already explained on different pages, so they won't be discussed here. Click the following links for more information: Snap & Alignment.

Helpers Toggle

This button allows you to hide all helper objects or turn them back on (Ctrl+H).

Pic7: Helpers Toggle Button

Every object in the game has a bounding box or an icon, which shows where it is and what its function is. With hundreds of objects in a level, this can become confusing.

You can also toggle helpers via the Display menu with Show/Hide Helpers:

Pic8: Helpers Toggle Menu Location

Show Pivots

With Helpers turned on, holding the spacebar key and hovering the mouse over the object will show all the pivots for the object. If you hold down the spacebar key, you can also easily select objects. 

Maximizing the Viewport

Any active Viewport can be toggled between its current size and fullscreen view by pressing F11 on your keyboard or going to Display -> Toggle Fullscreen.