This category allows the particles to act as light sources for illuminating the scene around them. CRYENGINE V provides an advanced and efficient dynamic light rendering system which is utilized by the Wavicle particle system.
This feature allows you to enable particles as light sources.
Controls brightness in the light sources. Lights are also filtered by the particle color.
Specifies the maximum distance at which a light source can affect the scene. While brightness decay over distance follows the inverse square law, the practical distance might be too far, and so this value can force brightness to fall away faster than would be physically accurate. This value can have a significant influence on performance.
Only valid when Volumetric Fog is enabled (For more information, see Volumetric Fog under the Environment Editor):
|Affects This Area Only|
When turned on, particle light sources only affect the VisArea where the emitter is located. When placed in interior type scenes this helps to prevent light leaking through walls. For more information on how VisAreas work, see VisArea.
This feature is not supported in the GPU Pipeline.